System shock 2 skills10/25/2023 System Shock 2's deep gameplay mechanics, combined with its smartly designed maps, interesting plot and great atmosphere, turned it into an instant classic. That way of thinking made possible deep games such as System Shock 1, its sequel, or Thief: the Dark Project. Looking Glass Studios took players seriously, in the sense that they assumed they weren't a bunch of idiots, as most of modern videogames developers do assume. It's a shame that Looking Glass Studios no longer exists. Each point of this skill adds 10 units of power to the maximum capacity.I've been playing System Shock 1 and System Shock 2 for years, and since the second one was recently released on Steam, I thought that it was a good idea to make an extensive guide for this great game, which is in fact one of my favourites, along with the first one. Maintenance skill also increases maximum charge that can be held in Implants, Energy Weapons and Powered Armor. * The Weapon can break at this condition.Īll ranged weapons have a minimum level of Maintenance skill required for the Disposable Tool to be used. Weapons can break in either Poor ( 2) or Terrible state ( 1). Condition level numbers are more precise and actually rounded. When a Maintenance Tool is used on a weapon, the condition of the latter is improved by the number equal to the current Maintenance skill, but not beyond Perfect condition ( 10). This value does not influence any parameters of the armament - it is merely a rough guide to how much more wear and tear it can endure before breaking (and requiring a Repair or the use of an Auto-Repair Unit). When equipped, the ammo box will display a colored dot and a number corresponding to the condition of the weapon. The current condition of a ranged weapon can be determined by moving the cursor over it in the world view or inventory.
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